Advanced Careers

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Advanced Careers

Post by Deuce on Wed Apr 22, 2009 1:10 pm

Advanced Careers

These are careers which offer more advances than the Basic careers. However, you may only enter them through your advance scheme; you may not pay 200xp to enter them as you might a Basic career.

Catechist

WS: -
BS: -
S: +5%
T: +5%
Ag: +10%
Int: +20%
WP: +15%
Fel: +10%

A: -
W: +4
Mag: -

Skills: Academic Knowledge (any one), Academic Knowledge (Theology), Common Knowledge (any two), Read/Write, Speak Language (any one), Speak Language (Classical)

Talents: Public Speaking

Trappings: Prayer Book, Writing Kit

Exits: Anointed Priest, Priest, Friar, Scholar, Scribe, Student, Zealot


Engineer

WS: +10%
BS: +15%
S: +5%
T: +5%
Ag: +10%
Int: +20%
WP: +10%
Fel: -

A: -
W: +4
Mag: -

Skills: Academic Knowledge (Engineering), Academic Knowledge (Science), Common Knowledge (Dwarfs or Tilea), Drive or Ride, Perception, Read/Write, Speak Language (Khazalid or Tilean), Trade (Gunsmith)

Talents: Master Gunner, Specialist Weapons Group (Engineer or Gunpowder)

Trappings: Leather jack, Engineer's kit, 6 spikes

Exits: Artisan, Explorer, Guild Master, Pistolier, Smuggler


Friar

WS: +10%
BS: -
S: +5%
T: +10%
Ag: -
Int: +15%
WP: +15%
Fel: +15%

A: -
W: +4
Mag: -

Skills: Academic Knowledge (Theology), Animal Care, Common Knowledge (any one), Heal, Outdoor Survival, Perception, Speak Language (Breton, Estalian, Kislevian or Tilean), Speak Language (Classical), Speak Language (Reikspiel)

Talents: Seasoned Traveller

Trappings: Healing Draught, Religious Symbol, Religious Relic, Robes

Exits: Catechist, Demagogue, Flagellant, Monk, Prelate, Priest, Scholar

Highwayman

WS: +20%
BS: +20%
S: +10%
T: +10%
Ag; +30%
Int: +20%
WP: +15%
Fel: +25%

A: +1
W: +4
M: -

Skills: Animal Care, Animal Training, Charm, Common Knowledge (The Empire), Evaluate, Gossip, Ride, Silent Move

Talents: Ambidextrous, Etiquette, Master Gunner, Mighty Shot, Sharpshooter, Specialist Weapon Group (Fencing), Specialist Weapon Group (Gunpowder), Swaeshbuckler, Trick Riding

Trappings: Pair of Pistols with ammunition and powder for 20 shots, Noble's gardb, hood or mask, horse with saddle and harness.

Exits: Agitator, Duellist, Master Thief, Outlaw Chief, Sergeant

Innkeeper

WS: +10%
BS: +5%
S: +5%
T: +10%
Ag: +20%
Int: +10%
WP: +10%
Fel: +20%

A: -
W: +4
Mag: -

Skills: Blather or Lip Reading, Charm, Common Knowledge (The Empire) Consume Alcohol, Evaluate, Gossip, Haggle, Perception, Read/Write or Sleight of Hand, Speak Language (Breton, Kislevian, Reikspiel or Tilean), Trade (Cook)

Talents: Etiquette or Streetwise, Dealmaker or Street Fighting, Strike to Stun

Trappings: Inn, one or more servants

Exits: Burgher, Fence, Merchant, Outlaw, Smuggler

Knight of the Realm

WS: +25%
BS: -
S: +15%
T: +15%
Ag: +15%
Int: -
WP: +10%
Fel: +15%

A: +1
W: +4
Mag: -

Skills: Academic Knowledge (Genealogy/Heraldry OR Religion), Academic Knowledge (Strategy/Tactics), Command, Dodge Blow, Perception, Ride, Secret Tongue (Battle Tongue), Speak Language (any two)

Talents: Specialist Weapon Group (Cavalry), Specialist Weapon Group (Two-handed), Strike Mighty Blow, Virtue of Knighthood (any one)

Trappings: Lance, Full Plate Armour, Shield, Icon of the Lady, Destrier with saddle and harness, knighthood.

Exits: Captain, Courtier, Explorer, Faceless, Noble Lord, Politician, Questing Knight

Note: Characters who are not male Bretonnian nobles must pretend to be so in order to enter this career.

Monk

WS: +5
BS: -
S: +5%
T: +5%
Ag: +10%
Int: +25%
WP: +15%
Fel: +15%

A: -
W: +4
Mag: -

Skills: Academic Knowledge (any two), Academic Knowledge (THeology, Animal Care, Arcane Language (Magick), Common Knowledge (any two), Heal, Perception, Read/Write, Speak Language (any two), Speak Language (Classical)

Talents: Linguistics

Trappings: Prayer Book, Religious Symbol, Robes, Writing Kit

Exits: Abbot, Demagogue, Friar, Physician, Priest, Scholar, Steward, Zealot


Physician

WS:
BS:
S: +10%
T: +10%
Ag: +15%
Int: +30%
WP: +20%
Fel: +15%

A: -
W: +4
Mag:

Skills: Academic Knowledge (Science), Heal, Gossip, Perception, Prepare Poison, Read/Write, Speak Language (Classical), Trade (Apothecary)

Talents: Resistance to Disease, Strike to Stun, Surgery

Trappings: 4 Healing draughts, Trade Tools (Medical Instruments)

Exits: Friar, Guild Master, Scholar, Spy

Politician

WS: +5%
BS: +5%
S: +5%
T: +10%
Ag: -
Int: +20%
WP: +10%
Fel: +20%

A: -
W: +4
Mag: -

Skills: Academic Knowledge (History or Genealogy/Heraldry), Academic Knowledge (Law), Blather, Charm, Command, Common Knowledge (The Empire), Evaluate, Gossip, Haggle, Perception, Performer (Actor), Read/Write, Speak Language (Reikspiel)

Talents: Dealmaker or Schemer, Etiquette or Streetwise, Master Orator, Public Speaking

Trappings: Best Craftsmanship Hand Weapon, Best Craftsmanship Leather Jack, Pamphlets

Exits: Courtier, Crime Lord, Demagogue, Noble Lord, Racketeer, Steward

Questing Knight

WS: +35%
BS: -
S: +20%
T: +20%
Ag: +25%
Int: +10%
WP: +25%
Fel: +25%

A: +1
W: +6
Mag: -

Skills: Academic Knowledge (Genealogy/Heraldry), Academic Knowledge (Religion), Academic Knowledge (Strategy/Tactics), Charm, Command, Common Knowledge (any two), Dodge Blow, Outdoor Survival, Perception, Ride, Secret Language (Battle Tongue), Speak Language (any two)

Talents: Luck, Seasoned Traveller, Specialist Weapon Group (two-handed), Strike Mighty Blow, Strike to Injure, Sturdy, Very Resilient, Very Strong, Virtue of the Quest, Warrior Born

Trappings: Full Plate Armour, Shield, Icon of the Lady, Destrier with saddle and harness

Exits: Captain, Courtier, Explorer, Grail Knight, Faceless, Noble Lord, Politician


Scholar

WS: +5%
BS: +5%
S: +5%
T: +5%
Ag: +10%
Int: +30%
WP: +15%
Fel: +15%

A: -
W: +4
Mag: -

Skills: Academic Knowledge (any three), Common Knowledge (any three), Evaluate or Trade (Cartographer), Perception, Read/Write, Speak Language (any three), Speak Language (Classical)

Talents: Linguistics

Trappings: Writing Kit

Exits: Apprentice Wizard, Explorer, Friar, Merchant, Physician, Steward


Scout

WS: +20%
BS: +20%
S: +10%
T: +10%
Ag; +15%
Int: +20%
WP: +15%
Fel: -

A: +1
W: +6
M: -

Skills: Animal Care, Common Knowledge (any two), Concealment, Dodge Blow, Follow Trail, Navigation, Perception, Ride, Secret Language (Ranger Tongue), Secret Signs (Scout), Silent Move, Speak Language (any two)

Talents: Charm Animal, Mighty Shot or Sure Shot, Orientation, Rapid Reload, Specialist Weapon Group (Crossbow or Longbow)

Trappings: Mail shirt and leather jack, shield, 10 yards of rope, horse with saddle and harness

Exits: Explorer, Outlaw Chief, Sergeant, Vampire Hunter


Sergeant

WS: +20%
BS: +15%
S: +10%
T: +10%
Ag: +10%
Int: +10%
WP: +10%
Fel: +20%

A: +1
W: +4
Mag: -

Skills: Academic Knowledge (Strategy/Tactics), Command, Common Knowledge (any two), Dodge Blow, Gossip, Intimidate, Perception, Ride or Swim, Secret Language (Battle Tongue), Speak Language (Tilean)

Talents: Menacing or Seasoned Traveller, Street Fighter or Wrestling, Strike Mighty Blow, Strike to Stun

Trappings: Full mail armour, shield

Exits: Captain, Duellilst, Judicial Champion, Knight


Spy

WS: +15%
BS: +15%
S: +5%
T: +10%
Ag: +20%
Int: +20%
WP: +35%
Fel: +20%

A: +1
W: +4
Mag: -

Skills: Charm, Common Knowledge (any two), Concealment, Disguise, Gossip, Lip Reading, Performer (Actor), Pick Lock, Shadowing, Sleight of Hand, Secret Language (any one), Silent Move, Speak Language (any three)

Talents: Flee!, Linguistics, Schemer, Suave or Sixth Sense

Trappings: Disguise Kit, 4 Homing Pigeons

Exits: Assassin, Explorer, Master Thief, Racketeer

Targeteer

WS: -
BS: +40%
S: +10%
T: +10%
Ag: +25%
Int: +10%
WP: +20%
Fel: +15%

A: +1
W: +4
Mag: -

Skills: Common Knowledge (The Empire), Gossip, Outdoor Survival, Perception, Search, Sleight of Hand

Talents: Mighty Shot, Rapid Reload, Sharpshooter, Specialist Weapon Group (Longbow), Specialist Weapon Group (Crossbow or Throwing), Sure Shot

Trappings: Longbow or Crossbow with 10 arrows or bolts, Light Armour (leather jack)

Exits: Assassin, Champion, Duellist, Sergeant


Veteran

WS: +20%
BS: +20%
S: +10%
T: +10%
Ag: +15%
Int: -
WP: +15%
Fel: -

A: +1
W: +6
Mag: -

Skills: Common Knowledge (The Empire), Consume Alcohol, Dodge Blow, Gamble, Gossip, Intimidate, Perception, Secret Language (Battle Tongue)

Talents: Mighty Shot or Strike Mighty Blow, Rapid Reload or Strike to Injure, Specialist Weapon Group (any two), Very Resilient or Very Strong

Trappings: Any two weapons, Medium Armour (Full Mail Armour), Bottle of Good Craftsmanship Spirits

Exits: Champion, Judicial Champion, Outlaw Chief, Sergeant, Targeteer


Last edited by Deuce on Sat Aug 01, 2009 5:42 am; edited 4 times in total

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Re: Advanced Careers

Post by J.Blaze on Fri Apr 24, 2009 1:09 pm

I have two Game Masters totally capable of moving the topic to the right location but yet neither of you have...

Thread moved.

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Re: Advanced Careers

Post by Deuce on Fri Apr 24, 2009 11:38 pm

I looked for it but couldn't find it.

Thanks though.

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Re: Advanced Careers

Post by Perius on Sat Apr 25, 2009 7:52 am

What about Knight of the Realm?

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Re: Advanced Careers

Post by Deuce on Sat Apr 25, 2009 12:10 pm

This is a WIP- Knight of the Realm will be up soon!

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Re: Advanced Careers

Post by Perius on Sun Apr 26, 2009 3:03 am

What is a "WIP"?

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Re: Advanced Careers

Post by ChaosMonkey on Sun Apr 26, 2009 3:27 am

White Initiate of Puberty!

Wisdom Involved Purulence!

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Re: Advanced Careers

Post by Deuce on Sun Apr 26, 2009 4:25 am

Work in progress! At some point I'll have up all the available exits for everyone's current careers (some of them are Basic Careers, which I'll put in the other thread). That might take a while, though, as there are quite a few of them, and I doubt anyone'll be changing career soon, but it might give you an idea of what you're heading for (and therefore which trappings you want to get your hands on).

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Re: Advanced Careers

Post by ChaosMonkey on Fri May 15, 2009 2:49 pm

Hey Athel, can we get Priest and Flagellant up?

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Re: Advanced Careers

Post by Deuce on Fri May 15, 2009 11:55 pm

At some point, probably Monday. I've so far been focussing on the careers that people can enter from their current careers, but if anyone else has any requests for third careers I'll get those up soonish.

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Re: Advanced Careers

Post by Perius on Sat May 16, 2009 2:12 am

Questing Knight?

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Re: Advanced Careers

Post by Betrayer on Sat Aug 01, 2009 12:21 am

Um...

There seem to be two knights of the realm. This would't be a problem, except that their different...

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Re: Advanced Careers

Post by Deuce on Sat Aug 01, 2009 5:42 am

Well spotted; I've deleted the incorrect one.

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